Web Viewer / KeyShotXR Offline

Can you use Web Viewer or KeyShotXR offline?

I want to display the model to a client in wifi free zone.

Hi Gareth,

No issue with KeyShotXR, you can render it out and you’ll get a directory under ‘animations’ at your local drive with an HTML you can just double click so it loads in your browser.

But as you know it will give you a set of images you can rotate but not an actual 3D model inside your webpage.

I don’t think the Web Viewer has an option not to upload it to the cloud. On the other hand, the things the web viewer does you could also do yourself. Not sure what platform you use but if you export your model as GLTB you can just load it with any 3D viewer app which support that format. Under Windows you’ve a very easy/simple one which does actually a nice job called ‘3D Viewer’. It’s free and from Microsoft.

If your client actually wants models in 3D online using an app like 3D Viewer it will have much more performance than an actual viewer inside a browser.

Models in a browser should be light weight. Partly because the time they need to download but also because a model with huge amounts of polygons won’t get a huge frame rate if it’s watched by people using laptops etc with a, simple, integrated GPU.

If you want to get closer to the actual performance if it’s used online it’s better to also use a web-based viewer to show your model locally in a browser window. You can for example use a viewer like this: (modelviewer.dev)

It won’t take download speed in consideration, but the performance is more realistic to the end result as long as you don’t present the page using a computer with heavy GPU that is.

In the end both KeyShots Webviewer and the modelviewer I linked just use a GTLB model to display it in an online environment. If it’s not the goal to actually place the 3D model online with a viewer you could just use KeyShotXR.

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